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Combat Clarifications

Combat in Mighty Adventuring Hero is largely abstract. With that being said, the following may clear some things up. The attack is made by the Player describing the intended actions of their character, or by the Game Master using the Attack…

Elemental Qualities

An often overlooked rule is the fact that there is no limit to the number of possible Elemental Qualities available to a Wizard. Those listed in the rulebook are merely examples. A Wizard may take and/or use any Elemental Quality they…

Alchemy

Alchemy is little used by Wizards themselves, as they can normally achieve everything it would allow. Wizards will find it most useful for equipping mundane allies, playing elaborate pranks, and creating some reliable items that will work as intended. Alchemy recipes…

Wizard Spell Points

Spell Points are used to obtain ranks in Words. Each point invested will reduce the Word Rank by one, to a minimum of zero. All Wizards receive a certain number of these to start with, as well as a base rank…

Arcanite

A crystalline substance created by infusing pure Arcano into chemically grown crystals. Arcanite effectively acts as an ¬†endless source of magical power that allows enchantments to continue indefinitely. While it may form crystals, a given amount of Arcanite will supply the…